An Interview with Jean-René Couture
The Creator and Project Manager of Defcon



Victor Feltes:     Tell us about yourself.  What's your background?

Jean-René Couture:     Er... I wouldn't want to bore everyone with my resume. In short: studied literature and communications, never took a course in computers (some would say it shows...). Well, yes, I had a programming course while in College, but I taught it.
       I never worked any real (non-student) job. I started playing with computers in 1985. My friend had a IBM PC (only a business machine then) because his father worked for IBM. The company wanted to see if people would play games on their machine, so they sent to every worker an advance copy of King Quest 1. I was hooked.

       I programmed the C64, the TSR80 from Radio-Shack, and then moved to the PC when my parents bought a Tandy 1000. I always learned by reading books and trying, and I'm lucky to have started early when computers were small and simple. Today they seem huge, but in many ways the same basic principles apply.

       I've been married for 5 years, and have a 2 1/2 year old son. I met
Sébastien while in College and we played White Wolf games a lot (Vampires, Werewolf). We even designed our own game based on the White Wolf rules, but in the D&D universe. By then, I was coding a first version of Defcon using Borland 3.0. He seemed interested. I asked him if he could help me with the world map (he knew graphics software more than me). He stayed ever since.

       I founded Anonymes Informatique [now known as GolemLabs] November 11th 1997. Sébastien is now also an owner.
 

What was it like to create and manage your own company?

       We started Defcon way before I created the actual company. It started small, a couple of times a week, then it moved up. When more and more people said to us that we could make money out of it, we started to believe it, and we moved on, gradually. It seems natural today, but back then, we had no idea where we were going. We just did what seemed right, and went on from there. Creating the company itself was the most ridiculous, easiest thing in the world. It took about 20 minutes, and I was off. Since we don't make any money, managing the company is easy. I'm more of a motivator than an actual "boss". I guess I'm the project manager, in the most basic and actual description of the job. We do this just like if it was a hobby. It's just a hobby that's also the center of our lives, a hobby we devote around 45 hours a week to. Today, the company is getting bigger and bigger (I mentioned the long-term plans for it), but our goal remains the same. We started this, and continue it, for three reasons:


Interview:  May, 2000
Posted:  December 23, 2001